Blender: The issue of the model displaying as triangular faces during rendering

2023年8月3日Blender,Blender Coping Method

This time, we will introduce the solution to the problem where quadrilateral faces are rendered as triangular faces when rendering with Blender.


The problem can be solved by checking the Auto Smooth option in the Object Data Properties’ Normals tab, which prevents the model from being rendered as triangular faces.


In this article, we discussed a solution to the problem of models being rendered as triangular faces.

Although this was a brief article, we hope that it was helpful to those who are struggling with the issue of rendering as triangular faces.

If you come across any incorrect information, typos, or difficult-to-read sentences, please feel free to leave a comment and let us know.


Posted by タンテナ