This time, we will introduce the solution to the problem where quadrilateral faces are rendered as triangular faces when rendering with Blender.
The problem can be solved by checking the Auto Smooth option in the Object Data Properties’ Normals tab, which prevents the model from being rendered as triangular faces.
In this article, we discussed a solution to the problem of models being rendered as triangular faces.
Although this was a brief article, we hope that it was helpful to those who are struggling with the issue of rendering as triangular faces.
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