Problem with objects deforming when following a path in Blender.
![](https://tantena.com/tantenablog/wp-content/uploads/2022/06/パス追従歪みサムネ.png)
This problem occurs when the Bezier curve or path scale is a number other than 1.
Solution
A workaround for this problem is to press Ctrl+A with the path selected and apply scale to prevent the object from being deformed.
![Scale Adaptive English](https://tantena.com/tantenablog/wp-content/uploads/2023/02/スケール適応英語.png)
After applying scale
![](https://tantena.com/tantenablog/wp-content/uploads/2022/06/スケール適用後歪み修正.png)
Conclusion
In this article, I wrote about how to deal with the problem of objects deforming when following a path.
This is a short article, but I hope it will be of some help to those who are having problems with deformation of objects when following a path.
If you find incorrect information, typos, or sentences that are difficult to read, please point them out in the comments.
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